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Colony Synthetics have less resistance but are faster. #3821

Merged
merged 2 commits into from
Jul 7, 2023
Merged

Colony Synthetics have less resistance but are faster. #3821

merged 2 commits into from
Jul 7, 2023

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QuickLode
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@QuickLode QuickLode commented Jul 6, 2023

About the pull request

While exploring reasons why this role was underplayed one of the things that came up was its speed. It is dreadfully slow - to the point where defenders are able to force an engagement against Synthetics. There is no chance to run from anything faster as a Colony Synthetic. Making it have to fight often.

Lowering the resistance is something devs wanted, and for gameplay this is good because a Synthetic shouldn't be forced into a fight unless they have no other option. Especially not by something as slow as a defender. Might tweak later but council generally is in agreement with this change. Little by little!

For the CQC, a Colony Synthetic is not as advanced as a Shipside one, but still is more than capable of outmanuevering a human. As for the hilarious UPP Pvt being better than a Colony Synth in CQC I will make a separate PR

For Fireman, a Synthetic can bend metal, move cars and do many other 'superhuman' feats of stength, they should not struggle at carrying people, especially shouldn't be worse at carrying people than a Marine. It's from 1 to 3, to represent the strength yet aging capabilities of the Colony Synthetic. @morrowwolf forgot this one

  • doesn't touch WJ

Explain why it's good for the game

Less resistance is something devs wanted.
Allows Colony Synthetics an option to avoid certain engagements as now they are able to outrun some types of Xenomorphs off-weeds. Defenders should not be able to catch them offweeds.
A Synthetic should have no problem carrying something as light as a human being - they especially should not have MORE trouble carrying someone than your standard human doctor.

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Changelog

🆑 QuickLoad
balance: Colony Synthetics are faster but are less resistant. This allows for the option of avoiding engagements.
balance: Colony Synthetics have slightly better CQC and can carry people better.
/:cl:

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github-actions bot commented Jul 6, 2023

You currently have a negative Fix/Feature pull request delta of -12. Maintainers may close this PR at will. Fixing issues or improving the codebase will improve this score.

@github-actions github-actions bot added the Balance You need to be a professional veteran game maintainer to comprehend what is being done here. label Jul 6, 2023
@morrowwolf morrowwolf added this pull request to the merge queue Jul 7, 2023
Merged via the queue into cmss13-devs:master with commit a48f036 Jul 7, 2023
cm13-github added a commit that referenced this pull request Jul 7, 2023
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github-actions bot commented Jul 7, 2023

Your Fix/Feature pull request is currently below zero (-17). Maintainers may close future Feature/Balance PRs. Fixing issues or helping to improve the codebase will raise this score.

github-actions bot added a commit that referenced this pull request Jul 7, 2023
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